Latest update on HIPR
It's been a little while since my last news post and with good reason. The dev team didn't feel that additional screenshots of the same maps would really justify a news post so we waited until we had some goodies to show off. First off I'd like to introduce some new team members:
Quakis - Quakis recently joined the dev team as a Modeler. He's been busy working with other members to get prop models finished for maps and so far has shown some nice talent that we really needed.
Code - Code should be a familiar name to the HI community. He has joined the dev team also as a Modeler and I believe he's working on some models for pr_airstrip map.
Madman - I thought I'd save the most needed for last. Madman has joined the HIPR dev team as the team's newest Animator. Yes we finally have a dedicated animator on the team who's feverishly working on tying up loose ends in the animation department. I have also been in contact with 2 other animators (one who previously worked on the hi project) and as soon as real life commitments settle down they should be joining the team as well.
The other dev members have expressed interest in relighting that fire called Developer Journals so keep your eyes peeled for their stories on what they are working on. Things are moving along at what I think is a wonderful pace. I know they are antsy to get a playable demo out by summers end but don't hold us to that ![]()
To sum up a few of the coding things that have taken place since the last news post Mastermind was busy adding an AFK detection system to HIPR to help with those issues that plagued HI 1.x. You are dead, spectating the match, waiting for the final Nato to rush the bedroom and get the objective but SHIT!! they are AFK. Now we sit here and wait and wait and wait and hope to god they aren't giving birth to twins or praying to the porcelin god. Hopefully MM has fixed that human error that we all hated in the pubs. MM has also added some nice bullet penetration code and I think Steven has been busy tweaking it.
Steven has been working on the VGUI and weapon attachments, something we really wanted in hi 1.x but were limited. He's also added some nice view sway when running and a few admin mod type commands to the server.
I can't remember which guy added the nightvision
Cream rejoined the team and added some revamped sounds for us.
I think I covered just about everything I can on this end. The other dev members like I said will be stopping by periodically to post in their journals for us. In the mean time I've created a short movie with some nice shots of pr_airstrip, pr_tuulo, and a map that I'll let you figure out for yourself
You may need to update your codecs. I'm pretty sure it's Indeo 5.10 encoding.
Here's a link:
HIPR Video
WATCH THE VIDEO ONLINE:
http://www.vimeo.com/1183021
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Posted by Negley97, Jun 15 2008, 08:11 PM
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